Block Dissolve
Breaks an object into blocks of different shapes, like a product render dissolving in a data glitch: whole parts vanish (Holes), edges flicker between the outline, a staircase and a 1-bit dither in Ink and Paper, some blocks jump sideways (Displace); Object picks dark, light or alpha as the object, Structure Rate and Flicker Rate the two clocks.
Group: Analog & Glitch · How to add an effect


A short page made from the editor’s effect catalog: what the effect does and its controls. Tips and its node setup will follow.
Presets: Data Dissolve · Diagonal Burst · Cross Grid · Crumble · Big Blocks. Pick one in the Preset row of the effect card.
Controls
Section titled “Controls”| Control | Range | Default |
|---|---|---|
| Blocks | ||
| Block Size | 4 to 120 px | 24 px |
| Variation | 0 to 1 | 0.6 |
| Object | Dark on light, Light on dark, Alpha, Everywhere, Differs from edge | Dark on light |
| Threshold | 0 to 1 | 0.75 |
| Solid | 0 to 1 | 0 |
| Holes | ||
| Holes | 0 to 1 | 0.12 |
| Placement | Edges, Anywhere | Edges |
| Hole Size | 2 to 16 blocks | 3 blocks |
| Dither | ||
| Edge Amount | 0 to 1 | 0.35 |
| Edge Dither | 0 to 1 | 0.7 |
| Dither | 0 to 1 | 0 |
| Slant | 0 to 1 | 0.5 |
| Slant Direction | Falling, Rising, Both | Falling |
| Edge Width | 1 to 80 px | 10 px |
| Dot Size | 1 to 16 px | 3 px |
| Displace | 0 to 1 | 0.06 |
| Pattern | Checker, Bayer, Diagonal | Checker |
| Dot Colour | Original, Ink, Mark Colour | Original |
| Color | ||
| Ink | a colour | #000000 |
| Paper | a colour | #ffffff |
| Paper Marks | None, Dots, Crosses | None |
| Mark Grid | 4 to 200 px | 36 px |
| Mark Size | 1 to 24 px | 3 px |
| Mark Colour | a colour | #ffffff |
| Removed | Paper, Transparent | Paper |
| Motion | ||
| Structure Rate | 0 to 60 /s | 1 /s |
| Flicker Rate | 0 to 60 /s | 3 /s |
| Seed | 0 to 9999 | 0 |
| Mix | ||
| Amount | 0 to 1 | 1 |
Technical details
Section titled “Technical details”It changes over time: its picture depends on the playback time or on earlier frames. How effects are stored, rendered and exported: Effect system. Its building blocks: Node Catalog.
