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Block Dissolve

Breaks an object into blocks of different shapes, like a product render dissolving in a data glitch: whole parts vanish (Holes), edges flicker between the outline, a staircase and a 1-bit dither in Ink and Paper, some blocks jump sideways (Displace); Object picks dark, light or alpha as the object, Structure Rate and Flicker Rate the two clocks.

Group: Analog & Glitch · How to add an effect

Block Dissolve on the night street with neon signs: the original on the left, Block Dissolve at its default settings on the right
Left: the original. Right: Block Dissolve at its default settings, one frame of its movement.

A short page made from the editor’s effect catalog: what the effect does and its controls. Tips and its node setup will follow.

Presets: Data Dissolve · Diagonal Burst · Cross Grid · Crumble · Big Blocks. Pick one in the Preset row of the effect card.

Control Range Default
Blocks
Block Size 4 to 120 px 24 px
Variation 0 to 1 0.6
Object Dark on light, Light on dark, Alpha, Everywhere, Differs from edge Dark on light
Threshold 0 to 1 0.75
Solid 0 to 1 0
Holes
Holes 0 to 1 0.12
Placement Edges, Anywhere Edges
Hole Size 2 to 16 blocks 3 blocks
Dither
Edge Amount 0 to 1 0.35
Edge Dither 0 to 1 0.7
Dither 0 to 1 0
Slant 0 to 1 0.5
Slant Direction Falling, Rising, Both Falling
Edge Width 1 to 80 px 10 px
Dot Size 1 to 16 px 3 px
Displace 0 to 1 0.06
Pattern Checker, Bayer, Diagonal Checker
Dot Colour Original, Ink, Mark Colour Original
Color
Ink a colour #000000
Paper a colour #ffffff
Paper Marks None, Dots, Crosses None
Mark Grid 4 to 200 px 36 px
Mark Size 1 to 24 px 3 px
Mark Colour a colour #ffffff
Removed Paper, Transparent Paper
Motion
Structure Rate 0 to 60 /s 1 /s
Flicker Rate 0 to 60 /s 3 /s
Seed 0 to 9999 0
Mix
Amount 0 to 1 1

It changes over time: its picture depends on the playback time or on earlier frames. How effects are stored, rendered and exported: Effect system. Its building blocks: Node Catalog.