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Dither Text

Character art dithered with a checkerboard threshold and flickering noise so glyphs show mostly in brighter cells; Cell Size sets character size.

Group: Text & Glyph · How to add an effect

Dither Text on an enlarged detail of the dancer on a dark stage: the original on the left, Dither Text at its default settings on the right

Left: the original. Right: Dither Text at its default settings, one frame of its movement. An enlarged detail, so the characters can be read.

A short page made from the editor’s effect catalog: what the effect does and its controls. Tips and its node setup will follow.

Control Range Default
Grid
Cell Size 4 to 72 px 10 px
Style
Amount 0 to 1 1
Background 0 to 1 0.2
Black Level 0 to 0.9 0
Invert Ramp on or off off
Glyphs
Ramp (Used while Custom Ramp is empty) Standard, Detailed, Blocks, Bars, Binary and 2 more Standard
Custom Ramp text empty
Font Monospace, Serif, Sans Serif Monospace
Weight 200 to 900 600
Color
Color Source Source, Duotone Source
Dark (Used with Color Source Duotone) a colour #081018
Light (Used with Color Source Duotone) a colour #e8fff5
Motion
Speed 0 to 5 1
Roll 0 to 1 1

Styles: the Style menu in the effect card switches to another look of the same engine. Controls you changed keep their values and keyframes when the new look has the same control, also under another name; the others start at the new look’s defaults. Looks of Text & Glyph: ASCII, Brand Generator, Contour Type, Creative UI Collage, Data Hatching, Dither Glow, Glyph Matrix, Grid Glyph, Inscribe, Matrix Rain, Number Field, Pixel Code, Retro Matrix, Symbol Matrix, Tag Pills, Word Mosaic. Also: Stitch Poster (Textile & Craft).

Dither Text is one look of the glyph engine; its looks share one node setup. It changes over time: its picture depends on the playback time or on earlier frames. How effects are stored, rendered and exported: Effect system. Its building blocks: Node Catalog.