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Data HUD

Draws a measurement overlay over the object, like a product render under analysis: lime boxes open in the middle of each side, teal centre dots, coordinate labels (x 537 y 984) and free blocks of data text; the marks keep their place and grow or shrink one by one; Boxes and Text Blocks set how many, Box Size, Gap and Line Width their look, Object where they may sit, Rate and Glide the rhythm.

Group: Analog & Glitch · How to add an effect

Data HUD on the night street with neon signs: the original on the left, Data HUD at its default settings on the right
Left: the original. Right: Data HUD at its default settings, one frame of its movement.

A short page made from the editor’s effect catalog: what the effect does and its controls. Tips and its node setup will follow.

Presets: Tracking Data · Lime Overlay · Quiet Scan · Dense Readout. Pick one in the Preset row of the effect card.

Control Range Default
Boxes
Box Size 40 to 400 px 240 px
Boxes 0 to 3 3
Size Variation 0 to 1 0.6
Gap 0 to 0.9 0.35
Line Width 1 to 12 px 3 px
Marks
Labels 0 to 1 0.7
Text Size 6 to 60 px 15 px
Dots 0 to 1 0.9
Small Marks 0 to 4 3
Text Blocks 0 to 3 2
Object
Object Dark on light, Light on dark, Alpha, Everywhere, Differs from edge Dark on light
Threshold 0 to 1 0.75
Color
Lines a colour #c8e04c
Labels a colour #e4e6e0
Dots a colour #3cc8b4
Marks a colour #c8e04c
Motion
Rate 0 to 60 /s 1.5 /s
Glide 0 to 1 0.3
Seed 0 to 9999 0
Mix
Amount 0 to 1 1

It changes over time: its picture depends on the playback time or on earlier frames. How effects are stored, rendered and exported: Effect system. Its building blocks: Node Catalog.