Data HUD
Draws a measurement overlay over the object, like a product render under analysis: lime boxes open in the middle of each side, teal centre dots, coordinate labels (x 537 y 984) and free blocks of data text; the marks keep their place and grow or shrink one by one; Boxes and Text Blocks set how many, Box Size, Gap and Line Width their look, Object where they may sit, Rate and Glide the rhythm.
Group: Analog & Glitch · How to add an effect


A short page made from the editor’s effect catalog: what the effect does and its controls. Tips and its node setup will follow.
Presets: Tracking Data · Lime Overlay · Quiet Scan · Dense Readout. Pick one in the Preset row of the effect card.
Controls
Section titled “Controls”| Control | Range | Default |
|---|---|---|
| Boxes | ||
| Box Size | 40 to 400 px | 240 px |
| Boxes | 0 to 3 | 3 |
| Size Variation | 0 to 1 | 0.6 |
| Gap | 0 to 0.9 | 0.35 |
| Line Width | 1 to 12 px | 3 px |
| Marks | ||
| Labels | 0 to 1 | 0.7 |
| Text Size | 6 to 60 px | 15 px |
| Dots | 0 to 1 | 0.9 |
| Small Marks | 0 to 4 | 3 |
| Text Blocks | 0 to 3 | 2 |
| Object | ||
| Object | Dark on light, Light on dark, Alpha, Everywhere, Differs from edge | Dark on light |
| Threshold | 0 to 1 | 0.75 |
| Color | ||
| Lines | a colour | #c8e04c |
| Labels | a colour | #e4e6e0 |
| Dots | a colour | #3cc8b4 |
| Marks | a colour | #c8e04c |
| Motion | ||
| Rate | 0 to 60 /s | 1.5 /s |
| Glide | 0 to 1 | 0.3 |
| Seed | 0 to 9999 | 0 |
| Mix | ||
| Amount | 0 to 1 | 1 |
Technical details
Section titled “Technical details”It changes over time: its picture depends on the playback time or on earlier frames. How effects are stored, rendered and exported: Effect system. Its building blocks: Node Catalog.
