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Lens & Distort

Bend, swirl, fold or straighten the picture: playful lens looks, mirror patterns and corrections for photos. Add one in Properties → Effects → + Add Effect → Lens & Distort (Using effects).

Look Use
a lens bump or a squeeze in one round area, the rest untouched Bulge & Pinch
a swirl Twirl
ripples, heat shimmer Wave
an ultra-wide round lens: the whole frame bends, the corners stay Fisheye Lens
a symmetric pattern Kaleidoscope
a mirror image Mirror
colour fringes, a glitch RGB Split
glass, prism and foil Film Prism, Holo, Crystal Glass, Glass Dispersion
straight lines in a photo Lens Correction, then Guided Perspective
a full frame after a correction AI Edge Fill

A distortion does not move pixels. Every pixel of the result asks: which spot of the original do I show? Change that spot and the picture bends. Bulge & Pinch, Twirl, Wave, Kaleidoscope, Mirror and RGB Split all work this way, and each is a small node graph you can open: select the clip, open the Nodes tab and use the › on the effect’s card, then on each folder (The node setup).

The Twirl graph from left to right: Parameters and Input Frame, then Centre, Shape & Radius, Twirl Angle, Premultiplied Source (cached), Frame Edges & Sampling, Straight Alpha Output and Output; the Constants and Coordinates folders are hidden

Twirl as it opens in the Node Workspace, with the Constants and Coordinates & Resources folders left out of the picture and cables routed around the cards.
  • Centre, Shape & Radius measures each pixel’s Offset from the centre and its Distance / Radius: 0 in the middle, 1 at the edge of the area.
  • The middle folder is the effect itself: Twirl Angle, Bulge & Pinch Curve, Wave Displacement, Kaleidoscope’s Wedge Fold or Mirror’s Mirror Lines. It turns the offset into a Read Position. Each effect page shows its folder.
  • Frame Edges & Sampling reads the picture once at that position. Premultiplied Source and Straight Alpha Output around it keep transparent edges clean.

The Twirl effect card in Properties → Effects: Preset row, Twist 200°, Radius 0.6, Center X and Center Y 0.5, Shape Circle and Frame Edges Mirror

The Twirl card in Properties → Effects. 1 — Twist, in degrees. 2 — Frame Edges.
  • Shape: Circle keeps the area round on any picture. Stretch to Frame stretches it to the shape of the frame, an oval on a wide picture. Bulge & Pinch, Twirl and Kaleidoscope have it.
  • Frame Edges decides what appears where a read lands past the edge of the picture, for example in a pinch or in waves along the border: Mirror reflects the picture, Clamp repeats the border pixels as streaks, Transparent leaves those places empty. Bulge & Pinch, Twirl, Wave, Kaleidoscope, Mirror and RGB Split have it; Fisheye Lens has its own, with Repeat as a fourth choice.

With Shape: Circle, circles stay round and the effect looks the same at every resolution. Angles show in degrees. Very strong settings can shimmer on fine detail; values the effect clamps are named below its card.

Developer notes: Effect system: Lens & Distort notes.