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Tone Geometry

Replaces the image with a grid of squares, circles or triangles sized by darkness, in Ink on Paper; Shape picks the form, Scale the cell size.

Group: Print & Halftone · How to add an effect

Tone Geometry on the harbour town: the original on the left, Tone Geometry at its default settings on the right

Left: the original. Right: Tone Geometry at its default settings, one frame of its movement.

A short page made from the editor’s effect catalog: what the effect does and its controls. Tips and its node setup will follow.

Control Range Default
Pattern
Scale 2 to 80 14
Angle −180 to 180 0
Shape square, circle, triangle square
Mix
Amount 0 to 1 0.75
Color
Ink a colour #111827
Paper a colour #f8fafc
Motion
Speed 0 to 5 1

Styles: the Style menu in the effect card switches to another look of the same engine. Controls you changed keep their values and keyframes when the new look has the same control, also under another name; the others start at the new look’s defaults. Looks of Print & Halftone: Dither Studio, Dithering, Halftone, Paper Print, Pattern Halftone, Riso, Riso Glow. Further looks under Lens & Distort (4), Pixel & Mosaic (2), Lines & Engraving (6), Textile & Craft (3), Analog & Glitch (4), 3D & Particles (1).

Tone Geometry is one look of the pattern engine; its looks share one node setup. It changes over time: its picture depends on the playback time or on earlier frames. How effects are stored, rendered and exported: Effect system. Its building blocks: Node Catalog.